Sunday, 3 November 2013
The lame adventures of Captain Hat Spoon... (because every blog seems to need a web comic.)
Because everyone that runs a successful blog seems to have a web comic, I thought I would jump on the band wagon of stick men. Enjoy the silly and the random adventures of the Lamest ever super hero ever... He may also have a small obsession with apple sauce...
Why is he obbsessed with apple sauce?
Why does he use a spoon?
Does any one even really care?
Stay tuned for the next installment of Captain Hat Spoon!
Wednesday, 5 June 2013
Media Review - Alice: Madness Returns
So it's been ages since I have written a media review...
this is for two main reasons;
Well this is a tough question. I do not (as much as would like) have a gaming keyboard. So playing with a keyboard I decided to start off on easy, thinking this would compensate for my keyboards age and breed... I was pleasantly surprised to find that the actual default setup was very intuitive, comfortable and flowing! In the past I have played games that actually hurt you to play because of the keys required to complete actions. But on keyboard this game makes sense, it feels right and good! However I was still finding things hard, I presumed my lack of accuracy was because of being rusty using a keyboard to control the game... this was until a one incident where, not pressing any keys, Alice jumped herself off a cliff... My poor 'w' key so sick of being abused decided to exert its own freewill... My non-gaming keyboard, when being asked to register more than two keys at time, was having an aneurism! This resulted in death, multiple do-over's and some very funny incidences (also the decision that when I have more cash a new keyboard may be a wise investment) but ultimately a decision to plug in the x-box controller and give my poor old keyboard a break... The game handles very well on a controller and feels more nostalgic and classically game-y that way. I did keep the keyboard nearby however as the game lets you use both, a feature that I found pleasing. As long as you have a good gaming keyboard the game is easily and comfortably playable on both keyboard or controller! A trait sadly more PC games do not share...
1) At this stage I don't think anyone actually subscribes /
reads this blog
2) I currently don't have sufficient money to buy a new game
to review each month. Yes I am well
aware that I don't have to review current games or even games at all but it is
the most relevant topic and also the most fun to review.
So why I am still doing reviews? Basically so that I don't
go rusty.
Alice: Madness Returns
The sequel to the original American McGee's Alice a game for
PC released in 2000, it markets itself
as a 'physiological horror' however it plays more like a platform-puzzler with
some very familiar elements of all the best bits of well loved retro
platformers mixed with challenging yet enjoyable 3D platforming.
I had played the original game as a teen and remember being
thrilled with the darker take on Alice's Adventures. So eventually I decided to treat myself to the
sequel after seeing the screenshots and being hooked by just how lovely the
graphics were... I admit that, while a game can be retro and not have amazing
graphics if it has a good storyline and smooth mechanics, I am a little bit of
a sucker when it comes to good graphics. Often this trait, given the state of
the gaming industry currently, has lead to disappointment.
With 'Alice: Madness Returns' however finally I have not
been disappointed! The story is intriguing
and polished, the yo-yo between 'real' and wonderland is all at once jarring and
smooth and wonderfully, utterly, creepy in some parts. The game weaves bits of reality into the explanation
of wonderland in a fascinating and meaningful way and you never quite know when
Alice will next plunge into madness. So
the story gets my approval, what about the mechanics?
Well this is a tough question. I do not (as much as would like) have a gaming keyboard. So playing with a keyboard I decided to start off on easy, thinking this would compensate for my keyboards age and breed... I was pleasantly surprised to find that the actual default setup was very intuitive, comfortable and flowing! In the past I have played games that actually hurt you to play because of the keys required to complete actions. But on keyboard this game makes sense, it feels right and good! However I was still finding things hard, I presumed my lack of accuracy was because of being rusty using a keyboard to control the game... this was until a one incident where, not pressing any keys, Alice jumped herself off a cliff... My poor 'w' key so sick of being abused decided to exert its own freewill... My non-gaming keyboard, when being asked to register more than two keys at time, was having an aneurism! This resulted in death, multiple do-over's and some very funny incidences (also the decision that when I have more cash a new keyboard may be a wise investment) but ultimately a decision to plug in the x-box controller and give my poor old keyboard a break... The game handles very well on a controller and feels more nostalgic and classically game-y that way. I did keep the keyboard nearby however as the game lets you use both, a feature that I found pleasing. As long as you have a good gaming keyboard the game is easily and comfortably playable on both keyboard or controller! A trait sadly more PC games do not share...
So how good are the graphics? Well I find it hard to tare
myself away from the stunning environments and do things like drink and eat! Some of the locations are just so breathtaking
that it's almost a shame you have to leave them. Likewise some of the darker
and more twisted locals are jaw-dropingly detailed, so much so that you don't
know whether to flee or explore and even the 'real life' sections that are
mostly in sepia hues look gorgeous. The fact that it looks so good really
softened the blow for me when my decrepit keyboard had pitched a fit and walked
me off a ledge for the 10th time, It may have been annoying to walk all the way
back to the start of the platforms but at least the scenery was stunning.
So to sum it up it is a very good game! It has enough combat
and weapon choices to keep the fights entertaining (the weapons are brilliant
by the way) and enough hidden secrets and puzzles to keep my brain engaged. It
mixes some of the best elements of 2D and 3D platforming with a highly polished
story and visuals. So as a game its fun
and engaging and while the horror aspect of it is a little lost on me (not that
I don't love how dark and twisted it is, in fact that's maybe why) the subtle psychological
nods are very satisfying. Games as good as this I feel lend weight to the 'Games
are Art' argument...
Wednesday, 23 January 2013
Creative Challenge!
Just wanted to put in shameless plug for some creative competitions I will be taking part in over at the Happener.
Hopefully some of my submissions will be picked. :)
Wish me luck!
My entry:
People run like it's the end of the world.
Push past me, jostle, bustle...
It leaves me feeling small and angry.
I try to turn but fate seems to want to go left.
So I am left lumbering, stumbling, trying to push...
The crowd bears down, tuts, shake their heads at me.
I want to swing for them, lash out, get out...
Where is the checkout?
Shopping isn't fun!
Hopefully some of my submissions will be picked. :)
Wish me luck!
My entry:
People run like it's the end of the world.
Push past me, jostle, bustle...
It leaves me feeling small and angry.
I try to turn but fate seems to want to go left.
So I am left lumbering, stumbling, trying to push...
The crowd bears down, tuts, shake their heads at me.
I want to swing for them, lash out, get out...
Where is the checkout?
Shopping isn't fun!
Tuesday, 4 December 2012
It can't be all bad being a gamer...
Yes I know I post a lot of talks but TED is so full of clever stuff:
Daphne Bavelier: Your brain on video games #TED : http://on.ted.com/mH3l
Felt like sharing another TED talk. I always find the most inspiring things. So apparently video games have positive effects on eyesight and could make you a better driver. Its a shame they only focused on action games but is really interesting food for thought.
Wednesday, 7 November 2012
Random poetry
Wrote a poem and felt like sharing:
Free form thoughts can't float in an unfinished bathroom.
Time melts the air like a rusted spoon,
it spins out of control and then on to the next persons life it wants to mess with.
To draw awkward patterns on the moments like the sound of a cats claws or the incongruity of some one not you wearing your hat.
I guess life is full of little oddities like these and all one can do is to try and not fall off the spoon.
Friday, 21 September 2012
Pop Art - Take Out
Its been a while since I posted so here is a random arty snippet of life...

For my course research on Pop Art click here!
For my course research on Pop Art click here!
Wednesday, 1 August 2012
It's finally happening!
Matt Mills: Image recognition that triggers augmented reality #TED : http://on.ted.com/c4gh
As a small child I was promised V.R. headsets by both Sega and Nintendo... I grew and games got slowly better and more advanced with things like motion control and haptic feedback. However more and more devices can now do what I have dreamed of for the best part of my life. We are finally making huge leaps into the world of augmented reality! I felt I should blog about this because its not often that a dream becomes full blown fact and despite I have waited most of my life it really hasn't taken that long on reflection to get to this point. Blink these days and moments like this may pass you by...
As a small child I was promised V.R. headsets by both Sega and Nintendo... I grew and games got slowly better and more advanced with things like motion control and haptic feedback. However more and more devices can now do what I have dreamed of for the best part of my life. We are finally making huge leaps into the world of augmented reality! I felt I should blog about this because its not often that a dream becomes full blown fact and despite I have waited most of my life it really hasn't taken that long on reflection to get to this point. Blink these days and moments like this may pass you by...
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